Launched in 2005, WellesleyWeston Magazine is a quarterly publication tailored to Wellesley and Weston residents and edited to enrich the experience of living in two of Massachusetts' most desirable communities.
Issue link: http://wellesleywestonmagazine.epubxp.com/i/782418
cient. Students were able to view instructions via the Google Glass display, freeing their hands to hold materials as they moved around the lab. Researchers at the college are now replacing Google Glass with Microsoft HoloLens, an example of a mixed reality technology that combines AR and VR. Separately, the col- lege is conducting a study of visual attention while using HoloLens and eye-tracking techniques. Shaer emphasizes that "there are many emerging non-game applications of VR and AR that are beneficial for communities such as Wellesley and Weston, and would help contribute to safer, healthier, and more involved communities." One example she cites: Toyota is developing a VR simulator to show the risks of distracted driving. And a near-term application of AR can aid those involved in community developments. "People will be able to walk around the town with their mobile or eyewear devices and see both the existing environment and the proposed development," Shaer says. "This will help residents imagine how future developments will impact their lives and participate in the planning process. A similar application presents how the current environment looked in the past and can also help people grasp and explore the rich history of their town." Virtual and Augmented Reality 126 W e l l e s l e y W e s t o n M a g a z i n e | s p r i n g 2 0 1 7 Mixed Reality Combines augmented and virtual reality. Excitement is building around platforms such as Microsoft HoloLens and venture-capital- darling Magic Leap. There are many emerging non-game applications of VR and AR that are beneficial for communities such as Wellesley and Weston, and would help contribute to safer, healthier, and more involved communities. M E D I A B A K E R Y